Saturday, March 13, 2010

Eversion Level Editor 1.3, EversionMod 1.0 Released!

Introducing EversionMod 1.0, which feature modified Eversion scripts that improve the flexibility of the editor. Eversion Level Editor 1.3 now supports EversionMod 1.0's extended tiles. EversionMod includes features such as supporting unlimited number of levels, changing the player starting position, setting the starting eversion per level, support for vertical levels, and support for the death/blood-walls. Eversion Level Editor 1.3 has a new font change, and some new tiles to support the extended tiles that are used in EversionMod. Documentation for Eversion Editor has now moved online, where I can edit it for everyone whenever I find a mistake. :)

Video:

Here's a quick demo of the features of EversionMod 1.0 as well as how to install it, and how the extended tiles look inside the editor.

Requirements:
Visual C++ 2010 RC1 runtime libraries (included with download) -> vcredist_x86.exe

Download:
Eversion Level Editor 1.3 and EversionMod 1.0
EversionMod 1.2 bugfix

7 comments:

  1. Out of curiosity, have you ever done much looking at Zaratustra's other "Shiny" engine games? As far as I know they all use an outdated version of a map-editor for a game creation system called Verge and Ruby scripts.

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  2. I have not looked at any other of Zaratustra's other Shiny engine games. Looking back, I wish I had; as it could have saved me a bit of time. However, reverse engineering the map format proved to be a lot of fun!

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  3. HOW DO YOU GET MFC100U.DLL?
    ITS MISSING FROM MY LAPTOP

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  4. I updated the scripts and changed the maps and it still doesnt work. it says its a runtime error. what now?

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  5. Download links are dead

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  6. Help, I can put down the EversionMod 1.0 tiles but they dont do anything.

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