Introducing EversionMod 1.0, which feature modified Eversion scripts that improve the flexibility of the editor. Eversion Level Editor 1.3 now supports EversionMod 1.0's extended tiles. EversionMod includes features such as supporting unlimited number of levels, changing the player starting position, setting the starting eversion per level, support for vertical levels, and support for the death/blood-walls. Eversion Level Editor 1.3 has a new font change, and some new tiles to support the extended tiles that are used in EversionMod. Documentation for Eversion Editor has now moved online, where I can edit it for everyone whenever I find a mistake. :)
Here's a quick demo of the features of EversionMod 1.0 as well as how to install it, and how the extended tiles look inside the editor.
Visual C++ 2010 RC1 runtime libraries (included with download) -> vcredist_x86.exe
Eversion Level Editor 1.3 and EversionMod 1.0
EversionMod 1.2 bugfix