Showing posts with label MFC. Show all posts
Showing posts with label MFC. Show all posts

Saturday, March 13, 2010

Eversion Level Editor 1.3, EversionMod 1.0 Released!

Introducing EversionMod 1.0, which feature modified Eversion scripts that improve the flexibility of the editor. Eversion Level Editor 1.3 now supports EversionMod 1.0's extended tiles. EversionMod includes features such as supporting unlimited number of levels, changing the player starting position, setting the starting eversion per level, support for vertical levels, and support for the death/blood-walls. Eversion Level Editor 1.3 has a new font change, and some new tiles to support the extended tiles that are used in EversionMod. Documentation for Eversion Editor has now moved online, where I can edit it for everyone whenever I find a mistake. :)

Video:

Here's a quick demo of the features of EversionMod 1.0 as well as how to install it, and how the extended tiles look inside the editor.

Requirements:
Visual C++ 2010 RC1 runtime libraries (included with download) -> vcredist_x86.exe

Download:
Eversion Level Editor 1.3 and EversionMod 1.0
EversionMod 1.2 bugfix

Saturday, March 6, 2010

Eversion Level Editor released!

Intro:
It's finally here! The level editor you have been waiting for! What are you waiting for? Go download it now!

Video:



Demonstrating some capabilities of an older version of the editor. This version uses software rendering GDI, which was incredibly slow. The newer version employs OpenGL, and therefore it's fast(er)! Also, I'm not liking fraps for video recording. It took me all day to get that video onto youtube without any video/audio syncing issues.

Requirements:
Visual C++ 2010 RC1 runtime libraries (included with download) -> vcredist_x86.exe

Download:
Eversion Level Editor 1.3 and EversionMod 1.0
Eversion Level Editor 1.0